Game Primer: Suppression
Posted on Wednesday Sep 29, 2021 at 06:00pm in Gaming
Decimating enemy units isn't the only way to reduce their effectiveness on the battlefield. Incoming fire can cause disorientation and break a unit's nerve. In games of Maelstrom's Edge, this effect is represented through Suppression.
The level of Suppression a unit is suffering from is represented in game via suppression tokens, or STs. The more STs a unit accrues, the more their morale plummets as minor injuries, fear and confusion take their toll. Every enemy attack can increase Suppression, even if no damage is inflicted - Units gain STs whenever they are fired upon or take damage by other means, and they remove STs each turn when they finish performing their main action.
When STs on a unit amount to triple its unit discipline or more, it is considered shell-shocked and suffers severe penalties for being in such a state, such as automatically failing discipline checks or being unable to capture mission objectives.
Discipline Checks
There are many different situations wherein a unit is called upon to test its discipline against the amount of suppression it has accrued. This is a discipline check, and is a single VS roll using the following criteria:
Find out more in the Maelstrom's Edge rulebook - you can download a PDF version for free from the Maelstrom's Edge website here, or pick up the print version in the Battle for Zycanthus starter set, available along with the rest of the Maelstrom's Edge range from the webstore here! Free shipping applies to qualifying orders - check your cart for details.
If you have any questions on suppression, or any other aspect of Maelstrom's Edge gameplay, feel free to pop in to the Comm Guild Facebook group here.
The level of Suppression a unit is suffering from is represented in game via suppression tokens, or STs. The more STs a unit accrues, the more their morale plummets as minor injuries, fear and confusion take their toll. Every enemy attack can increase Suppression, even if no damage is inflicted - Units gain STs whenever they are fired upon or take damage by other means, and they remove STs each turn when they finish performing their main action.
When STs on a unit amount to triple its unit discipline or more, it is considered shell-shocked and suffers severe penalties for being in such a state, such as automatically failing discipline checks or being unable to capture mission objectives.
Discipline Checks
There are many different situations wherein a unit is called upon to test its discipline against the amount of suppression it has accrued. This is a discipline check, and is a single VS roll using the following criteria:
- The unit’s discipline value (the squad leader’s WP characteristic).
- The current number of STs on the unit.
Find out more in the Maelstrom's Edge rulebook - you can download a PDF version for free from the Maelstrom's Edge website here, or pick up the print version in the Battle for Zycanthus starter set, available along with the rest of the Maelstrom's Edge range from the webstore here! Free shipping applies to qualifying orders - check your cart for details.
If you have any questions on suppression, or any other aspect of Maelstrom's Edge gameplay, feel free to pop in to the Comm Guild Facebook group here.
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