What is SecDef?
Posted on Monday Nov 22, 2021 at 05:00pm in The Epirian Foundation
The Security and Defence force, or SecDef, is the elite fighting force of the Epirian Foundation. The men and women of SecDef are better trained, better armed and better equipped than the Contractors that make up the majority of Epirian defences on frontier worlds. SecDef take only the very best recruits, typically recommended by a trustee after a number of years of dedicated service as a Contractor. Those promoted into SecDef spend over a year training at dedicated off-world bases on Foundation worlds throughout the Spiral Arm, where grizzled veteran instructors inflict a brutal schedule of combat, security and fitness drills. Many recruits wash out during this gruelling period of indoctrination, and only the best of the best become members of the SecDef's feared infantry squads. The Foundation likes to play up this robust selection and training system, because the SecDef are a source of both great pride and great profit. The SecDef are billed by their corporate owners as the ultimate in precision combat. Even one SecDef squad is a honed killing machine, clinical and effective. Rich companies and individuals alike across the galaxy look to hire SecDef infantry as the finest mercenary units, working as bodyguards, military escorts or even leading attacks on rival corporations or hostile alien worlds.
In the days before the Maelstrom, the Foundation was a loose affiliation of corporate franchises, competing on designs for robotics and terraforming technologies, and for the rights to mine asteroid belts and transform worlds for new colonies. However, the franchises recognised the need to keep their free market competition civil and productive, and the elected Foundation trustees maintained the trading rights and regulations between franchises, as well as mediating disputes and deciding on the overall direction of the Foundation. The SecDef acted as the enforcement arm of the overarching corporate structure, a hand-picked selection of the best soldiers from across the different franchises, trained up to be the best equipped and trained fighting unit in the corporate sector. Because of this need for independence for the franchises, the SecDef eschewed the use of robots, as these might preferentially benefit an individual franchise. In the time since the Maelstrom, communication, transportation and above all trust across the Spiral Arm has disintegrated, and the Foundation has fragmented into individual franchises, each with their own SecDef division. Despite now being in more direct competition, much of the tactics and philosophy of the original SecDef charter remains in the individual organisations.
The number of soldiers employed in SecDef varies from franchise to franchise, but is typically much lower than the number of Contractors and robotic units. Most franchises like their security and military forces to be represented by robots, acting as a sales tool for the consumer models of the robots seen on the battlefield. However, robots are only as effective as their Bot Handler. With armed conflicts erupting across the Spiral Arm due to the constant threat of the Maelstrom, Foundation forces more often find themselves having to make do with fewer and less well trained Bot Handlers. SecDef forces are therefore often kept in reserve and used to clean things up when the robotic and Contractor units get bogged down or can't overcome a tough enemy. This gives the SecDef of certain franchises a reputation for saving the day, which the trustees utilise to charge even higher rates when the SecDef perform 'consultancy' work for other organisations. Their tough reputation and intense lifestyle means that most SecDef soldiers are much better paid than Contractors or even some Bot Handlers, but they are so in demand that when the contract of a veteran SecDef expires they will often offer themselves up to opposing franchises for better rewards, or even go completely independent, leading to some of the most cut-throat and effective mercenary forces in the galaxy.
The SecDef's weapons and equipment are traditionally manufactured by Araldyne, one of the last great Epirian Foundation franchises. Araldyne were the franchise with operational control over the Foundation just before the Maelstrom hit. Ever since, Araldyne has maintained that they should rightfully be in control of the entire Foundation, and use both political pressure and military force to seize ships, technology or even planets from other franchises, insisting that they do so for the good of the Epirian Foundation as a whole. Their weaponry is more expensive and advanced than most used in the Foundation, prioritising advanced design and optimised technology over the mass-produced weaponry used by much of the Foundation's lesser troops. SecDef infantry are typically seen sporting powerful Araldyne AR60 assault rifles, as well as the heavier models in the Araldyne range such as the LM14 Machine Gun, SR40 Sniper Rifle and CG100 Chaingun. Such is the prevalence of Araldyne technology amongst the SecDef that rumours abound that Araldyne is secretly funding them as part of their goal to take over the Foundation. As a result, some of the more independent Foundation franchises such as the isolationists of Arkacorp refuse to accept Araldyine support for their SecDef, and even manufacture their own inferior copies of the Araldyne equipment. To their chagrin, despite these imitation weapons being more common across the Spiral Arm, they are still called 'Araldyne'-type weaponry, due to the obvious imitation of their competitor's designs.
SecDef soldiers wear augmented power-assisted exoskeletons, with servo motors boosting the power of their arms and legs. As well as enabling antigrav aerial insertions from high altitude, the exoskeleton also allows them to wear thick ballistic armour without losing full mobility or movement. Their helmets are equipped with state-of-the art targeting and threat-identification heads-up displays, which when coupled with their years of advanced training and experience gives them an unparalleled instinct for tactical action on the battlefield. SecDef infantry sport the most advanced maglock weaponry produced by Araldyne Systems. The superior craftsmanship and state-of-the-art materials in an Araldyne AR60 assault rifle or G20 pistol makes it lighter to hold and more precise, with targeting optics linked into their helmets and a more expensive deadlier armour-piercing round made from rare earth metals. A squad can be supplemented with sniper or machine-gun armed specialists for specific combat roles, whilst the SecDef Annihilator team, armed with 2 Araldyne CG100 Chainguns, is capable of taking on even the most heavily emplaced fortifications. When more mobility or faster response is called for, SecDef forces can also include boostpack-equipped Rapid Intervention Teams armed with twin CB22 Assault Carbines, CF13 Clingfire Sprayers or FG19 Flakk Guns.
Promoted from amongst the most capable veteran sergeants, SecDef Lieutenants are found leading platoon-sozed forces. These level-headed combat veterans are experts on both a tactical and strategic level with extensive financial and material resources to hand. Often taking on the most difficult (and therefore highest paying) missions with their platoons, the aim of most lieutenants is to accrue enough backpay to purchase a field commander commission, and the heavy combat rig that goes with that position.
You can find out more about the units available to SecDef forces on the Maelstrom's Edge website. While you're there, you can pick up any of the SecDef models, along with the rest of the Maelstrom's Edge range, from the webstore. You can also find some articles in the Hobby section with conversion walkthroughs and rules for fielding several unofficial units to add even more variety to your SecDef force.
SecDef transport converted from a Miniature Scenery Tactical Response Vehicle, Heavy troopers converted from Epirian Master Bot Handlers, and a walker converted from a Hexy-Shop Heron Light Battlewalker.
Meanwhile, if you have any questions on the Maelstrom's Edge background or gameplay, pop in to the Comm Guild Facebook group here.
In the days before the Maelstrom, the Foundation was a loose affiliation of corporate franchises, competing on designs for robotics and terraforming technologies, and for the rights to mine asteroid belts and transform worlds for new colonies. However, the franchises recognised the need to keep their free market competition civil and productive, and the elected Foundation trustees maintained the trading rights and regulations between franchises, as well as mediating disputes and deciding on the overall direction of the Foundation. The SecDef acted as the enforcement arm of the overarching corporate structure, a hand-picked selection of the best soldiers from across the different franchises, trained up to be the best equipped and trained fighting unit in the corporate sector. Because of this need for independence for the franchises, the SecDef eschewed the use of robots, as these might preferentially benefit an individual franchise. In the time since the Maelstrom, communication, transportation and above all trust across the Spiral Arm has disintegrated, and the Foundation has fragmented into individual franchises, each with their own SecDef division. Despite now being in more direct competition, much of the tactics and philosophy of the original SecDef charter remains in the individual organisations.
The number of soldiers employed in SecDef varies from franchise to franchise, but is typically much lower than the number of Contractors and robotic units. Most franchises like their security and military forces to be represented by robots, acting as a sales tool for the consumer models of the robots seen on the battlefield. However, robots are only as effective as their Bot Handler. With armed conflicts erupting across the Spiral Arm due to the constant threat of the Maelstrom, Foundation forces more often find themselves having to make do with fewer and less well trained Bot Handlers. SecDef forces are therefore often kept in reserve and used to clean things up when the robotic and Contractor units get bogged down or can't overcome a tough enemy. This gives the SecDef of certain franchises a reputation for saving the day, which the trustees utilise to charge even higher rates when the SecDef perform 'consultancy' work for other organisations. Their tough reputation and intense lifestyle means that most SecDef soldiers are much better paid than Contractors or even some Bot Handlers, but they are so in demand that when the contract of a veteran SecDef expires they will often offer themselves up to opposing franchises for better rewards, or even go completely independent, leading to some of the most cut-throat and effective mercenary forces in the galaxy.
The SecDef's weapons and equipment are traditionally manufactured by Araldyne, one of the last great Epirian Foundation franchises. Araldyne were the franchise with operational control over the Foundation just before the Maelstrom hit. Ever since, Araldyne has maintained that they should rightfully be in control of the entire Foundation, and use both political pressure and military force to seize ships, technology or even planets from other franchises, insisting that they do so for the good of the Epirian Foundation as a whole. Their weaponry is more expensive and advanced than most used in the Foundation, prioritising advanced design and optimised technology over the mass-produced weaponry used by much of the Foundation's lesser troops. SecDef infantry are typically seen sporting powerful Araldyne AR60 assault rifles, as well as the heavier models in the Araldyne range such as the LM14 Machine Gun, SR40 Sniper Rifle and CG100 Chaingun. Such is the prevalence of Araldyne technology amongst the SecDef that rumours abound that Araldyne is secretly funding them as part of their goal to take over the Foundation. As a result, some of the more independent Foundation franchises such as the isolationists of Arkacorp refuse to accept Araldyine support for their SecDef, and even manufacture their own inferior copies of the Araldyne equipment. To their chagrin, despite these imitation weapons being more common across the Spiral Arm, they are still called 'Araldyne'-type weaponry, due to the obvious imitation of their competitor's designs.
SecDef soldiers wear augmented power-assisted exoskeletons, with servo motors boosting the power of their arms and legs. As well as enabling antigrav aerial insertions from high altitude, the exoskeleton also allows them to wear thick ballistic armour without losing full mobility or movement. Their helmets are equipped with state-of-the art targeting and threat-identification heads-up displays, which when coupled with their years of advanced training and experience gives them an unparalleled instinct for tactical action on the battlefield. SecDef infantry sport the most advanced maglock weaponry produced by Araldyne Systems. The superior craftsmanship and state-of-the-art materials in an Araldyne AR60 assault rifle or G20 pistol makes it lighter to hold and more precise, with targeting optics linked into their helmets and a more expensive deadlier armour-piercing round made from rare earth metals. A squad can be supplemented with sniper or machine-gun armed specialists for specific combat roles, whilst the SecDef Annihilator team, armed with 2 Araldyne CG100 Chainguns, is capable of taking on even the most heavily emplaced fortifications. When more mobility or faster response is called for, SecDef forces can also include boostpack-equipped Rapid Intervention Teams armed with twin CB22 Assault Carbines, CF13 Clingfire Sprayers or FG19 Flakk Guns.
Promoted from amongst the most capable veteran sergeants, SecDef Lieutenants are found leading platoon-sozed forces. These level-headed combat veterans are experts on both a tactical and strategic level with extensive financial and material resources to hand. Often taking on the most difficult (and therefore highest paying) missions with their platoons, the aim of most lieutenants is to accrue enough backpay to purchase a field commander commission, and the heavy combat rig that goes with that position.
You can find out more about the units available to SecDef forces on the Maelstrom's Edge website. While you're there, you can pick up any of the SecDef models, along with the rest of the Maelstrom's Edge range, from the webstore. You can also find some articles in the Hobby section with conversion walkthroughs and rules for fielding several unofficial units to add even more variety to your SecDef force.
SecDef transport converted from a Miniature Scenery Tactical Response Vehicle, Heavy troopers converted from Epirian Master Bot Handlers, and a walker converted from a Hexy-Shop Heron Light Battlewalker.
Meanwhile, if you have any questions on the Maelstrom's Edge background or gameplay, pop in to the Comm Guild Facebook group here.
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