The Comm Guild Maelstrom's Edge

Entries tagged [enclave]

The final resin-to-digital conversion release arrives - Karist Angel Keepers!


Posted on Thursday Oct 03, 2024 at 09:18pm in Models


This week, we're rolling out the last of our resin-to-digital conversions with the Karist Enclave's Angel Keeper!


An Angel Keeper leads their alien charges into battle.


A strange and isolated offshoot of the Karist priesthood, Angel Keepers train enslaved Angels using regimented doses of cybel energy, and marshal these alien creatures on the battlefield.

This release required a bit of resculpting as the original model sculpt was lost, and so it had to be reconstructed from a partial sculpt. The resin original was also only designed to have one of the Keeper's two main weapons, with separate hand options holding the cybel goad and grenade launcher. The STL version now has the cybel goad in hand and the grenade launcher slung and ready when the Keeper needs it. The model also comes with two pose variants, an optional holstered pistol, and a male and female head - although the differences in appearance are minor due to the Keeper's mask!


The digital file includes supported and unsupported versions of the Angel Keeper.


You can find the rules for using Angel Keepers in your Karist Enclave force in the downloads section of the Maelstrom's Edge website here.

Start building your elite army of shapeshifting doom by grabbing your Angel Keeper from the webstore here!

Revised Homebrew Karist Unit rules - and some Epirian Tweaks!


Posted on Thursday Sep 19, 2024 at 05:00pm in Gaming


- by Iain Wilson

Following on from my Epirian Foundation update last week, I have now also revised my homebrew Karists from V1. This was a much smaller job, as I hadn't actually created as many Karist units, and that's clearly a terrible oversight that needs to be rectified! As such, along with updating the existing units, I have also added in a couple of extras from conversions that I had made that I hadn't created rules for yet.




As with the Epirians, these units are all converted from assorted Maelstrom's Edge parts, or modified models from other games. To duplicate them, you can find the original modeling articles by following the links below, or you can choose to use whichever other appropriate models you have to hand. Note that as these are unofficial rules, you should ensure that you discuss it with your opponent before using them, to make sure they're familiar with and ok with them!

Kaddar Militant - a variation on the usual Kaddar Nova, with a more warlike focus.
Reaper Cadre - stealthy Karist Troopers equipped with a longrifle variant of the pulse carbine.
Predator Attack Vehicle - an anti-grav support vehicle based on a Warhammer 40K Genestealer cult buggy.
Raptor Assault Skimmer - a transport vehicle based on a Gates of Antares Freeborn skimmer.
Angel Gloomstalker - a Juvenile Angel variant converted from the plastic Mature Angel kit.




Download the rules PDF from the V2 Trial Rules page here!



I've also made a couple of tweaks to the Epirian rules posted last week. The SecDef Ironhide has had its Inorganic designator swapped to Armored, Sentinel bots can now all take Shock weapons, and I realised as I was working on the Karists that I already had a unit named 'Reapers', so the newly christened 'SecDef Reaper Team' has now been re-re-named the 'SecDef Wrecker Team'. You can grab the revised rules pages on the V2 Trial Rules page linked above.

To build your own force of over-zealous, kit-bashed doom, grab some Karist models from the Maelstrom's Edge webstore here!

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here. And while you're there, grab a copy of the Maelstrom's Edge V2 Beta rules!

Sneaky Spotlight: Karist Enclave Triarch and Proselytizer


Posted on Friday Nov 17, 2023 at 06:00am in The Karist Enclave


While on the surface equipped similarly to the troops they command, Triarchs have their pick of the armoury, and so tend to equip themselves with the best available gear. As Karist military forces prefer to dominate through intimidation over outright warfare, Triarchs like to present an impressive profile to their enemies. As such, their armour is often embellished with decorative trim and robes to better show their exalted status within the military caste. For all their pomp and display, however, Triarchs are competent as both commanders and fighters, and will fearlessly lead their forces into fire when the situation warrants it.


Click for larger image

The lowest rank of ordained priest amongst the Kaddar, Proselytizers have yet to develop the oratory skills to sway whole crowds, or lead a large military offensive. As missionaries, Proselytizers work quietly amongst a planet’s population, gathering small groups of believers and setting the stage for their more experienced brethren to expand the movement into something greater. When combat is called for, Proselytizers are embedded within military units, where they inspire the troops to greater efforts, or use vocal tricks and the message of their faith to weaken the combat zeal of nearby enemy troops.

Stay tuned for more sneak peeks! In the meantime, try out the V2 Beta rules by grabbing the PDFs from the Trial Rules section of the Maelstrom's Edge website here, and grab your models from the Maelstrom's Edge webstore here! Free shipping applies to qualifying orders - check your cart for details.

You can also find a series of articles looking at different aspects of the V2 game here.

If you have any questions on the V2 rules, the model range, or any other aspect of the Maelstrom's Edge game, feel free to pop in to the Comm Guild Facebook group here.

New Karist STL Release - The Angel Hellblaster!


Posted on Wednesday Nov 01, 2023 at 05:00pm in Models


Hellblasters are juvenile Angels formed into a living weapon. Their oversized jaw and excess cybel sacs located around their head allow them to form a massive cybel charge in their maw which they then eject as a deadly ranged projectile. They maintain a focus on their cybel projectiles using their innate ability for kinetic manipulation, preventing them from exploding until they reach their chosen target. These cybel blasts are ideal for clearing out large groupings of infantry, and the mere sight of Hellblasters on the field can cause experienced enemy units to scatter in a panic.


Karist forces advance behind a unit of Hellblasters.


This digital model pack contains STL files for both supported and unsupported versions of the Hellblaster in two different poses.


Angel Hellblaster Render


You can find the rules for using Angel Hellblasters in your Karist force in the downloads section of the Maelstrom's Edge website here.

Start building your army of eldritch alien doom by grabbing your Hellblasters from the webstore here!

Karist Enclave Colours - Maelstrom's Edge V2 Rulebook Preview


Posted on Friday Feb 24, 2023 at 01:20am in The Karist Enclave


One of the things we're aiming for with the upcoming V2 rulebook for Maelstrom's Edge is to add some more detail into the backgrounds of the game's factions. We'll be introducing new material to flesh out the universe, giving players more hooks to develop their forces within the setting. While we continue bashing away at the book to get it finished, here's a preview of some alternate colour scheme ideas for the Karist Enclave.



(Click the image for a larger version!)


To get started on your own army of over-zealous doom, pick up the Karist models, or any of the rest of the range from the webstore here.

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

Remember to also grab a copy of the Maelstrom's Edge V2 Beta rules so you can get into the action!

Army Spotlight: Marten's 90 point Karists


Posted on Tuesday Feb 14, 2023 at 05:00pm in The Karist Enclave


The armoured troops of the Karist Enclave exist to provide a gloved fist for those situations where skilled oratory and social destabilization prove insufficient. This week, we're taking a look at a small Karist force put together for V1 by Marten, one of the members of our Maelstrom's Edge development team.




About his force, Marten says: "This is my 90pt Karist force. It's fairly small, which I find convenient for trying out new rules at first. I'm a fan of 'regular guys' in my forces. Hence there is no mature Angel, but two full sized squads of troopers, four Tempest Elites carrying the force's big guns and two Praetorians because they're cool. A Shadow Walker and a full complement of Minnows make up the fast element of the force, led by a Kaddar Nova.

The colour scheme was inspired by the painted examples on the Maelstrom's Edge kickstarter of 2015, combined with then new-to-me Warcolours paints which had a nice 5 tone 'blue grey' set.


The Kaddar Nova overlooks his force, accompanied by his Praetorian escort.



Karist Troopers, including a Heavy Trooper equipped with a devastating Cybel Lance.



The second unit of Troopers, with a Ripper Heavy Grenade Launcher, and the deadly, teleporting Shadow Walker.



Tempest Elites are implacable fire support for Karist forces.



Though comparatively small, Minnows are no less ferocious than older Angels.




To get started on your own army of over-zealous doom, pick up the Karist models, or any of the rest of the range from the webstore here.

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

Remember to also grab a copy of the Maelstrom's Edge V2 Beta rules so you can get into the action!