The Comm Guild Maelstrom's Edge

Entries tagged [v2]

Revised Homebrew Broken Unit rules!


Posted on Thursday Oct 10, 2024 at 05:00pm in Gaming


- by Iain Wilson

Continuing my homebrew unit updates, I have now revised my Broken units from V1!




As with the Epirian and Karist units, these units are converted from assorted Maelstrom's Edge parts, or modified models from other games. To duplicate them, you can find the original modeling articles by following the links below, or you can choose to use whichever other appropriate models you have to hand. Note that as these are unofficial rules, you should ensure that you discuss it with your opponent before using them, to make sure they're familiar with and ok with them!

Download the rules PDF from the V2 Trial Rules page here, and check the links below for the original modeling articles for each unit!



Gnolti Longhorn - an older, wiser Gnolti in a command role.
Gnolti Berserker - a rampaging Gnolti driven into a frenzy by the madness of war.
Pa'ku Heavy Mortar - an alternate rules page for the Pa'ku Artillery unit, adding a heavy mortar option.
Skyboarders - Rabble troops equipped with hoverboards.
Jet Pa'ku - A gun-toting, boostpack-wearing Pa'ku, originally just built for the fun of it, but I couldn't resist giving it rules!
Attack Buggy - a light assault vehicle made from a Mantic Marauder vehicle.
Broken Raider - This one I don't have a conversion built for - these rules were originally put together for the V1 Trial Transport rules article. Feel free to use whatever light truck or buggy models seem like a good fit!




To build your own force of ramshackle, kit-bashed doom, grab some Broken models or STL files from the Maelstrom's Edge webstore here!

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here. And while you're there, grab a copy of the Maelstrom's Edge V2 Beta rules!

Revised Homebrew Karist Unit rules - and some Epirian Tweaks!


Posted on Thursday Sep 19, 2024 at 05:00pm in Gaming


- by Iain Wilson

Following on from my Epirian Foundation update last week, I have now also revised my homebrew Karists from V1. This was a much smaller job, as I hadn't actually created as many Karist units, and that's clearly a terrible oversight that needs to be rectified! As such, along with updating the existing units, I have also added in a couple of extras from conversions that I had made that I hadn't created rules for yet.




As with the Epirians, these units are all converted from assorted Maelstrom's Edge parts, or modified models from other games. To duplicate them, you can find the original modeling articles by following the links below, or you can choose to use whichever other appropriate models you have to hand. Note that as these are unofficial rules, you should ensure that you discuss it with your opponent before using them, to make sure they're familiar with and ok with them!

Kaddar Militant - a variation on the usual Kaddar Nova, with a more warlike focus.
Reaper Cadre - stealthy Karist Troopers equipped with a longrifle variant of the pulse carbine.
Predator Attack Vehicle - an anti-grav support vehicle based on a Warhammer 40K Genestealer cult buggy.
Raptor Assault Skimmer - a transport vehicle based on a Gates of Antares Freeborn skimmer.
Angel Gloomstalker - a Juvenile Angel variant converted from the plastic Mature Angel kit.




Download the rules PDF from the V2 Trial Rules page here!



I've also made a couple of tweaks to the Epirian rules posted last week. The SecDef Ironhide has had its Inorganic designator swapped to Armored, Sentinel bots can now all take Shock weapons, and I realised as I was working on the Karists that I already had a unit named 'Reapers', so the newly christened 'SecDef Reaper Team' has now been re-re-named the 'SecDef Wrecker Team'. You can grab the revised rules pages on the V2 Trial Rules page linked above.

To build your own force of over-zealous, kit-bashed doom, grab some Karist models from the Maelstrom's Edge webstore here!

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here. And while you're there, grab a copy of the Maelstrom's Edge V2 Beta rules!

Updated Homebrew Epirian Unit Rules


Posted on Thursday Sep 12, 2024 at 05:00pm in Gaming


- by Iain Wilson

With the release of the updated Beta seeing the V2 rules in their more or less final state, this seemed like a good time to get caught up with my assorted homebrew units created originally for the V1 ruleset. To begin with, I have worked through my Epirian creations, compiling them into a PDF for easy reference.




These units are all converted from assorted Maelstrom's Edge parts, or modified models from other games. To duplicate them, you can find the original modeling articles by following the links below, or you can choose to use whichever other appropriate models you have to hand. Note that as these are unofficial rules, you should ensure that you discuss it with your opponent before using them, to make sure they're familiar with and ok with them!

Konstantin Moor, Veteran Bot Handler - a unique Commander accompanied by two custom drones.
Sentinel Bot Unit - a robotic replacement for the standard Contractor unit.
Warden - a boostpack-equipped Epirian solo character.
Contractor Truck - a light transport vehicle for moving your Contractors about.
Scorpion Drone - a modified Spider Drone with a nastier bite.
Thunderbolt Sentry Drone - an automated weapon drone built from the PDC Gaming gun carriage model.
SecDef FA90 Reconnaissance Walker - a scout vehicle adding firepower and advance intel for SecDef forces.
SecDef Reaper Team - Originally just called the SecDef Heavy Team, updated with a better name and more options.
SecDef ATV16 “Ironhide” Transport - an armored SecDef transport converted from a Miniature Scenery Tactical Response Vehicle.

The Thunderbolt Sentry Drone and Warden already had V2 Beta rules published. This document updates them to V2.1, adding a Micro Drone equipment option to the Warden and including the rules entry for the Thunderbolt's Rotating Mount, which was left off the original page.

Download the PDF here!





To build your own force of kit-bashed doom, grab some Epirian models from the Maelstrom's Edge webstore here!

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here. And while you're there, grab a copy of the Maelstrom's Edge V2 Beta rules!

Maelstrom's Edge V2 Beta Rules Updated!


Posted on Thursday Aug 29, 2024 at 11:00pm in Gaming


You can get a head start on the upcoming 2nd edition of the Maelstrom's Edge rules by downloading a PDF version of the updated Beta rules documents below!




Grab your copy now!!

V2 Sample Force - Epirian Foundation


Posted on Thursday Aug 08, 2024 at 05:00pm in The Epirian Foundation


- by Iain Wilson

Maelstrom's Edge V2 is on the way, so this seems like the perfect time to build some new armies! The upcoming V2 Rulebook includes sample lists for each faction, and I thought it would be fun to build them all so that I can use them for some battle reports. I decided to start with the Epirians, because, well, robots are cool.




The force list for this project is focused around bots, although has a few Contractor units in there as well for variety. For simplicity, the rulebook sample list is built as a single detachment led by a Journeyman Handler and includes two Scarecrow Snipers. I decided to tweak things slightly by making one of the Scarecrows a Command unit and splitting some of the bots into a second detachment, but otherwise this force is the same as will appear in the book.



In a force led by a Handler, bots are the main focus. The Journeyman’s Bot Handler ability, improved by the Aerial Uplink, allows them to keep suppression under control for the force’s bots, while their Push the Machines ability allows you to reactivate an already activated bot unit, doubling the effectiveness of the Hunter or a Scarecrow each turn. By including the Command Scarecrow, the force gains an additional command point each turn, and having the second command model allows the force to be more spread out while remaining in a command radius bubble for orders and bot protocols.



These Command models are largely built stock, although I repositioned the head and weapon on the Command Scarecrow, and used a Broken head (with the helmet hung on the belt) for the Journeyman. The Aerial Uplink drone is a 3D print of an upcoming model.

The presence of the Apprentice Handlers in the Spider Drone units gives them the freedom to move out of the Scarecrow or Journeyman’s command radius without losing the benefit of orders and bot protocols.





I used another Broken head for one of the Apprentices, and repositioned some of the Spider Drones' legs to add a little variety in their posing.

The inclusion of a few Contractor units helps provide some additional firepower in the force. The Recon Package in the Scout unit can paint enemy units for the attention of the Strike missiles on the Defender's weapon drones and the Hunter mech.







I used the arms and helmets from the Faction Expansion Sprue on the Contractors, as I wanted this force to have that better armoured look. The drones in these units are 3D prints, and these models are currently available as printable STLs, although a plastic kit is currently in development, for release as soon as possible!

To round out the force, the Firefly drones provide some fast-moving harassment and paint enemies for the Strike missile units, while the Scarecrow and Hunter serve as mobile fire support and focus on taking out enemies too tough for the Contractors or Spiders to deal with. In addition, selecting the Master of Machines faction objective potentially gives the force an additional free bot protocol activation each turn, allowing the Hunter to move more quickly around the battlefield, the Scarecrows to pump out additional firepower, and the Fireflies to more effectively dodge enemy fire.







With everything built and based, I'm looking forward to getting some paint on! I'm going with a blue and black scheme, as I don't have anything already in those colours, making it a nice opportunity to do something different.

Stay tuned for part 2!



To build your own force of remote controlled robotic doom, grab some Epirian models from the Maelstrom's Edge webstore here!

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here. And while you're there, grab a copy of the Maelstrom's Edge V2 Beta rules!

Maelstrom's Edge V2 - What's Going On?


Posted on Wednesday Jun 26, 2024 at 05:00pm in General


The past few months have been a little more quiet than usual, as the Maelstrom's Edge team focused on getting the V2 rulebook finished. The good news is: We're finally there! We've hammered out the last of the kinks and polished things up as much as we can, and the book is finally ready to send to the printers!


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So, what's next?

Well, we've still been working on other bits and pieces in the background. We currently have a new plastic frame in tooling that includes four separate small kits - two to bolster the upcoming Kaigus Pact release, some upgrades for the Epirian SecDef, and a plastic replacement for the resin Epirian Contractor Drone!


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Our rollout of 3D printable STL files to go alongside our resin model range is also set to continue, with Epirian SecDef boostpack troops on their way at the start of July.


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After that, there is plenty more to come! We have a number of models currently in development to flesh out gaps in the existing range, along with the aforementioned Kaigus Pact entering the battle as a new faction. We'll have more on these very soon.


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And now that he's released from editing duties, Iain will be getting back to work on modeling articles and battle reports to showcase the new rules. Stay tuned!

In the meantime, try out the Beta version of the V2 rules by grabbing the PDFs from the Maelstrom's Edge website here, and grab models to assemble your force from the webstore here! Free shipping applies to qualifying orders - check your cart for details.

You can also find a series of articles looking at different aspects of the V2 game here.

If you have any questions on the V2 rules, the model range, or any other aspect of the Maelstrom's Edge game, feel free to pop in to the Comm Guild Facebook group here.

Sneaky Spotlight: Kaigus Pact Tamakin Combat Thralls


Posted on Monday Dec 11, 2023 at 05:00pm in Models


Tamakin units are the valuable core of Pact forces. They are equipped with smaller, less powerful variants of the Dart Host and Ripper Claw symbiotes used by Muharis Sentinels, perfect to either make head-on assaults or harass the enemy with short ranged fire. While not particularly effective fighters, the ease with which Tamakin can be spawned allows enormous numbers of them to be thrown at an enemy, while those that do fall are recycled and returned right back into the fray.


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Stay tuned for more sneak peeks! In the meantime, try out the V2 Beta rules by grabbing the PDFs from the Trial Rules section of the Maelstrom's Edge website here, and grab your models from the Maelstrom's Edge webstore here! Free shipping applies to qualifying orders - check your cart for details.

You can also find a series of articles looking at different aspects of the V2 game here.

If you have any questions on the V2 rules, the model range, or any other aspect of the Maelstrom's Edge game, feel free to pop in to the Comm Guild Facebook group here.

Sneaky Spotlight: Artarian Remnant Brutus Battlesuit


Posted on Friday Nov 24, 2023 at 05:00pm in General


The heaviest of the combat suits available to Lorican Champions, the Brutus is a walking tank, carrying the largest and heaviest hitting weapons in the Remnant arsenal. Brutus Vanquishers provide fire support with massive Fodina Heavy Lasers or Heavy Flechette Launchers, while the Brutus Breacher gets up close and personal with its Arena Shield and Breach Hammer.


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Stay tuned for more sneak peeks! In the meantime, try out the V2 Beta rules by grabbing the PDFs from the Trial Rules section of the Maelstrom's Edge website here, and grab your models from the Maelstrom's Edge webstore here! Free shipping applies to qualifying orders - check your cart for details.

You can also find a series of articles looking at different aspects of the V2 game here.

If you have any questions on the V2 rules, the model range, or any other aspect of the Maelstrom's Edge game, feel free to pop in to the Comm Guild Facebook group here.

Sneaky Spotlight: Karist Enclave Triarch and Proselytizer


Posted on Friday Nov 17, 2023 at 06:00am in The Karist Enclave


While on the surface equipped similarly to the troops they command, Triarchs have their pick of the armoury, and so tend to equip themselves with the best available gear. As Karist military forces prefer to dominate through intimidation over outright warfare, Triarchs like to present an impressive profile to their enemies. As such, their armour is often embellished with decorative trim and robes to better show their exalted status within the military caste. For all their pomp and display, however, Triarchs are competent as both commanders and fighters, and will fearlessly lead their forces into fire when the situation warrants it.


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The lowest rank of ordained priest amongst the Kaddar, Proselytizers have yet to develop the oratory skills to sway whole crowds, or lead a large military offensive. As missionaries, Proselytizers work quietly amongst a planet’s population, gathering small groups of believers and setting the stage for their more experienced brethren to expand the movement into something greater. When combat is called for, Proselytizers are embedded within military units, where they inspire the troops to greater efforts, or use vocal tricks and the message of their faith to weaken the combat zeal of nearby enemy troops.

Stay tuned for more sneak peeks! In the meantime, try out the V2 Beta rules by grabbing the PDFs from the Trial Rules section of the Maelstrom's Edge website here, and grab your models from the Maelstrom's Edge webstore here! Free shipping applies to qualifying orders - check your cart for details.

You can also find a series of articles looking at different aspects of the V2 game here.

If you have any questions on the V2 rules, the model range, or any other aspect of the Maelstrom's Edge game, feel free to pop in to the Comm Guild Facebook group here.

Sneaky Spotlight: The Epirian Master Bot Handler


Posted on Wednesday Oct 25, 2023 at 09:46pm in The Epirian Foundation


The neural link employed by Bot Handlers grants them unparalleled control over their mechanical charges. This allows them to commune with their bots on a level that is impossible to achieve with the mere flesh and blood humans around them. Over years of prolonged use, Handlers begin to increasingly respect the cold precision and quick logic of the machine, and conversely despise the limitations of their own physical form. This leads many to enhance their bodies with bionic limbs, artificial organs and implants to further boost and refine their abilities. The highest ranked Master Bot Handlers take this even further, replacing their organic body entirely with a super-advanced robotic industrial or combat chassis.


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Exceptionally wealthy Master Handlers are often accompanied by Defender Drones, armed with high intensity lasers and packed with proprietary technology not made available to anyone outside of the Foundation elite. Defenders hover noiselessly around their Handler emitting a cascading protective energy field, a visible reminder of the wealth and power of the Foundation.

Stay tuned for more sneak peeks! In the meantime, try out the V2 Beta rules by grabbing the PDFs from the Trial Rules section of the Maelstrom's Edge website here, and grab your models from the Maelstrom's Edge webstore here! Free shipping applies to qualifying orders - check your cart for details.

You can also find a series of articles looking at different aspects of the V2 game here.

If you have any questions on the V2 rules, the model range, or any other aspect of the Maelstrom's Edge game, feel free to pop in to the Comm Guild Facebook group here.

Sneaky Spotlight: The Skoti Streamweaver


Posted on Monday Oct 16, 2023 at 05:00pm in The Broken


A couple of weeks ago, we shared updated versions of the Beta Faction Lists for Maelstrom's Edge V2. These documents included some new units for each faction, for which models are currently in development. So this seems like a good time to start sharing some sneak peeks at these new units, to give players an idea of what to expect!

We're kicking things off this week with an addition to the Broken line-up: The Skoti Streamweaver!


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A fascinating and little understood species, Skoti are slow moving herbivores who evolved an innate defensive ability to teleport, which they call a “stream” in their tongue. Similar in function to an Angel’s ability to “rift”, Skoti are generally only able to trigger their stream involuntarily in order to escape danger. This ability is made possible through a unique, massive brain structure composed of multiple nodes stretched along their prehensile necks. Broken weaponsmiths devised a way to boost this ability into something more predictable and useful. The complex machinery on the Skoti's back both provides them with additional energy and helps them with their spatial calculations, allowing their streams to span further distances and stay open long enough to allow friendly units to travel through them. In addition, a Skoti is able to utilize their stream like a weapon, creating an opening above an enemy unit and dropping nearby debris onto them, or in some cases even teleporting the enemy against their will!

Stay tuned for more sneak peeks! In the meantime, try out the V2 Beta rules by grabbing the PDFs from the Trial Rules section of the Maelstrom's Edge website here, and grab your models from the Maelstrom's Edge webstore here! Free shipping applies to qualifying orders - check your cart for details.

You can also find a series of articles looking at different aspects of the V2 game here.

If you have any questions on the V2 rules, the model range, or any other aspect of the Maelstrom's Edge game, feel free to pop in to the Comm Guild Facebook group here.

Updated Beta Faction Lists released!


Posted on Wednesday Sep 20, 2023 at 05:00pm in Gaming


Work is continuing behind the scenes on the second edition of the Maelstrom's Edge rulebook, and the end is in sight. We're all super excited to get the book out into the world, and we've had feedback from players equally keen to get their hands on the new rules in their final form. To help tide everyone over in the interim, this week we have released an updated Beta version each of the existing Faction Rules documents.


The updated Beta Faction Rules Documents


These documents are considerably further along in the design process than the original Beta release, and incorporate a number of updates based on player feedback and our own internal playtesting. The biggest changes are:
  • Cosmetic and format updates - This version is much prettier than the bare-bones first Beta release, and we have tweaked the layout of the unit pages slightly for better legibility. Also included is a spread at the end of the document showing the different weapons and equipment options available to each faction.
  • New units - There are a number of new units included, for models we currently have in the production queue. We have included them in this release so players can get a better feel for how the factions will look overall, particularly in the case of the Remnant where the small number of starting units was a little limiting. Feel free to convert or proxy as appropriate if you want to try out these new units in the meantime.
  • Remnant Rebalancing - Artarian Remnant forces proved to be a little underpowered, and struggled against the other factions with their much larger model count. As a result, we have made some changes across the faction, reducing unit costs and boosting the power of their weaponry. To go along with this, while we haven't updated the main rulebook Beta document, in the final V2 rules Large model units will count as 2 units for the purposes of calculated mission objectives. This makes it a little easier for low-model-count Remnant forces to score from objectives, while also making them more valuable targets for an enemy with a Kill objective.


A Remnant Fire Team faces off against an Epirian Foundation force.


Smaller changes to unit rules include:
  • The 'Human' and 'Xenos' designators have been removed, replaced with the 'Organic', 'Inorganic' and new 'Armored' designators.
  • The 'Kill Mission' and 'Support Mission' abilities did the same thing, so have been rolled into a new 'Mission Specialist' ability.
  • 'Mission Specialist' added to the Broken Gnolti and Pa'ku. They had the 'Kill Mission' ability through being Behemoths in V1, but this was missed from the initial Beta release.
  • Karist Minnow's 'Cybel Frenzy' has been updated.
  • The 'Slowed' and 'Frozen' abilities have been updated.
  • Broken Sniper 'Glue round' has been renamed to 'Tether round'.
  • Broken Sniper 'Shadow Strike' ability has been replaced with a new 'Shadow Stalker' ability.
  • Broken 'Shadow Strike' ability has been updated to remove the wild fire requirement on the turn a unit arrives on the table.
  • Broken Pa'ku Artillery's 'Coordinated Barrage' ability has been updated.
  • Journeyman Bot Handler's 'Push the Machines' ability has been revised to only work on units composed entirely of Bots. The prevents it from being used on Spider Drone units with an Apprentice Handler, but also removes a potential exploit where multiple Journeymen attached to Bot units could endlessly reactivate each other.
  • SecDef Tactical and Annihilator teams have extra weapon options
  • Hakoyu Grand Master and Mature Angel melee weapons corrected from PEN+2 to PEN5.

Try out the revised rules by grabbing the PDFs from the Trial Rules section of the Maelstrom's Edge website here, and grab your models from the Maelstrom's Edge webstore here! Free shipping applies to qualifying orders - check your cart for details.

You can also find a series of articles looking at different aspects of the V2 game here.

If you have any questions on the V2 rules, the model range, or any other aspect of the Maelstrom's Edge game, feel free to pop in to the Comm Guild Facebook group here.

Karist Enclave Colours - Maelstrom's Edge V2 Rulebook Preview


Posted on Friday Feb 24, 2023 at 01:20am in The Karist Enclave


One of the things we're aiming for with the upcoming V2 rulebook for Maelstrom's Edge is to add some more detail into the backgrounds of the game's factions. We'll be introducing new material to flesh out the universe, giving players more hooks to develop their forces within the setting. While we continue bashing away at the book to get it finished, here's a preview of some alternate colour scheme ideas for the Karist Enclave.



(Click the image for a larger version!)


To get started on your own army of over-zealous doom, pick up the Karist models, or any of the rest of the range from the webstore here.

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

Remember to also grab a copy of the Maelstrom's Edge V2 Beta rules so you can get into the action!

Maelstrom's Edge V2 - Updated Epirian Warden rules sheet


Posted on Tuesday Nov 15, 2022 at 05:00pm in The Epirian Foundation


- by Iain Wilson

Back in 2016, I converted up a model using some spare parts that came to be called an 'Epirian Warden' - a clingfire-toting, flightpack-equipped veteran of the frontier. I also created an unofficial rules card to go with him, for use in V1. Well, following on from the Thunderbolt Sentry Drone a few weeks ago, I have now updated the Warden's rules to suit V2!




You can check out the original Warden conversion article here for ideas on how to build your own, although as an unofficial model you should feel free to build yours however you think appropriate.



You can download the updated rules page for the Epirian Warden along with the Maelstroms' Edge V2 Beta rules from the website here!



To build your own soldier of trailblazing doom, grab some conversion fodder from the Maelstrom's Edge webstore here!

What are you working on? We would love to see your models and terrain in the Comm Guild Facebook group!

For other building ideas, modeling tutorials, army spotlights and conversion walkthroughs, check out the Hobby section of the Maelstrom's Edge website here.

Maelstrom's Edge V2: Where's the book?


Posted on Saturday Jul 30, 2022 at 02:39am in Gaming


We've been working away on the second edition of the Maelstrom's Edge rules for quite some time now, and the plan had been for a release in the first half of this year. Unfortunately, this has become one more casualty of the ongoing disruption to planning, production and distribution that has been affecting so much of the hobby over the past couple of years. We want the V2 book to be as good as it can be, so while the delay is frustrating, we're confident that the end result will be worth the wait.


Sample pages from the V2 rulebook


The original rulebook was a small, softcover affair designed to fit into the Battle for Zycanthus boxed set that launched the Maelstrom's Edge game. With the game having grown into four (soon to be five!) factions, rather than putting together another all-in-one starter box locked into two factions, we will be releasing the rulebook separately, as both a 256-page hardcover book and a PDF for those who prefer the digital option. This will be joined by individual faction boxes including a number of plastic kits and tokens to get you started with your force.

The rulebook itself will build on what we started with the first one, including the updated rules for playing the game and a 'Maelstrom's Edge Universe' section describing the state of the galaxy at large and expanded sections for each faction including their backgrounds, various colour scheme ideas amd rules pages (replacing the V1 unit cards) for all of their available units.


Sample pages from the V2 rulebook


While you're waiting for the finished book (which we're hoping to have out in the next couple of months!) you can try out the Beta version of the V2 rules by downloading the PDF from here, and grab your models from the Maelstrom's Edge webstore here! Free shipping applies to qualifying orders - check your cart for details.

You can also find a series of articles looking at different aspects of the V2 game here.

If you have any questions on the V2 rules, the model range, or any other aspect of the Maelstrom's Edge game, feel free to pop in to the Comm Guild Facebook group here.